And the world’s atmosphere and music match perfectly. After almost 20 years, it may not have kept up with modern trends, but the world is immense, the cities are immense, and the game properly conveys the presence of other people. I was simply impressed that they could make something like it. Saito?Īt any rate, it was very fun, even when your entire party was incapacitated.Īs a developer, did you feel any jealousy? How did you perceive FFXI’s launch in 2002 under such circumstances, Mr. There was also the fact that internet access wasn’t as widespread as it is now.
Nidhogg ffxi Pc#
Although there were already many excellent PC games at the time, quite a lot of people were under the impression that PC games were mainly adult games. First of all, it’s a PC game, so there was the fearsome barrier of relying on customers to browse PC game retailers. Unlike today, there were all sorts of barriers to entry when it came to online games. The Japanese market for online games was still in its early days back then, and your decision to then sell your games overseas really showed your tenacity. Saito.” Perhaps I’m more widely known in China than Japan. The nice part about making CrossGate is that the younger audience that were playing the game back then have taken up fairly important positions in Chinese game companies, and they tell me, “I grew up playing your games, Mr. Much of CrossGate’s format has changed since its release almost 20 years ago, and it’s currently only in service in China and Taiwan, but it’s still thriving as an IP.
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It was certainly troublesome, but it was something I wanted to do, so it wasn’t really a pain. It was still a little early for online games to emerge in the market so the hurdles were set quite high. Enix had its roots in PC games, but by that time, the department for PC games was gone and there wasn’t even a business model for them. I think the store I bought it from was a private importer.ĭid you want to make online games yourself because of Diablo’s influence? It wasn’t until later that a distributor stepped in and made a “proper” English version available in Japan. I remember that none of the stores nearby had it, but a fellow nerd from a different industry told me that a certain store had it, so I went to a shady shop with imported games to purchase it. The first brand-new computer I purchased myself was a Mac, but it wasn’t because I wanted to design stuff, I just wanted to play Diablo. (laughs) Are you talking about the first Diablo? (laughs wryly) * Diablo is a hack-and-slash action multiplayer online role-playing game by Blizzard Entertainment. There weren’t fixed rates for network services back then, so my parents’ home received an obscene telephone bill. I also played Ultima Online, but I was really engrossed in Diablo.
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As of 2021, the game is currently in service in Taiwan and China.Īt the time, I was playing Diablo like a maniac.
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The game was available in Japan, Taiwan, Korea, and China. * CrossGate is a massively multiplayer online role-playing game (MMORPG) that began in July 2001. In 2002, the game was renamed MinnadeQuest, and after scenario expansions and platform changes, it concluded service in March 2017. Were there any reasons why you focused on online games? * MaildeQuest was an online role-playing game that began in July 2001, where players gave directions to their characters using a web browser and the results would be delivered by email. Saito was working on MaildeQuest* and CrossGate*, both of which were online titles.